A 1–4 PLAYER COUCH BRAWLER

CATTLEGRID

HERD THE HERD. GRID THE GRID.

Herd panicky chrome cattle through impossible mazes — while three friends whistle, shove, and steal everything you've penned.

PC · STEAM LOCAL MULTIPLAYER 90-SECOND ROUNDS IN DEVELOPMENT
01

You don't steer the cattle

You pressure, funnel, and spook them. Herding feels like steering water, not carrying a box — mastery is reading the herd, not clicking on it.

02

Penned isn't safe

Pens are porous. A rival in your corner can whistle your whole herd back into the open. You're never done — that's the point.

03

Every match is a story

90-second rounds. Last-second steals. Maze walls that fold mid-round. You leave saying "did you SEE that" — not "I won."

THE RULE THAT RUINS FRIENDSHIPS

Your pen is their buffet.

Cattle in your pen count at the buzzer — but nothing locks them in. Breach a rival's corner, hit the whistle, and watch their score stampede back onto the board. Freshly penned cattle settle for a few seconds before they can be stolen, so every raid is a timing call.

FIG A — P1 RAIDS P3'S PEN, MID-WHISTLE · concept mock

MEET THE CATTLE

The Golden Calf

Worth 3. Extra skittish. High risk, shiny reward.

The Bull

Doesn't flee — charges. Herds the herd for you, or scatters everyone.

Magneto-Cow

The herd clusters around it. Grab it, grab a crowd.

GENRE
Party arena brawler
PLAYERS
1–4 local · AI rivals fill in
PLATFORM
PC · Steam
ROUND LENGTH
90–180 seconds
STATUS
In development
STUDIO
Bent/Cat Games
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