You don't steer the cattle
You pressure, funnel, and spook them. Herding feels like steering water, not carrying a box — mastery is reading the herd, not clicking on it.
A 1–4 PLAYER COUCH BRAWLER
HERD THE HERD. GRID THE GRID.
Herd panicky chrome cattle through impossible mazes — while three friends whistle, shove, and steal everything you've penned.
You pressure, funnel, and spook them. Herding feels like steering water, not carrying a box — mastery is reading the herd, not clicking on it.
Pens are porous. A rival in your corner can whistle your whole herd back into the open. You're never done — that's the point.
90-second rounds. Last-second steals. Maze walls that fold mid-round. You leave saying "did you SEE that" — not "I won."
THE RULE THAT RUINS FRIENDSHIPS
Cattle in your pen count at the buzzer — but nothing locks them in. Breach a rival's corner, hit the whistle, and watch their score stampede back onto the board. Freshly penned cattle settle for a few seconds before they can be stolen, so every raid is a timing call.
Concept renders illustrating intended framing — not final in-engine footage.
MEET THE CATTLE
Worth 3. Extra skittish. High risk, shiny reward.
Doesn't flee — charges. Herds the herd for you, or scatters everyone.
The herd clusters around it. Grab it, grab a crowd.
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